Candy Crush Saga turns small attempts into long sessions. A level is short enough to start without thinking, but the reward and near-win loops make stopping harder.
Set a daily Screen Time limit for Candy Crush Saga and use Sandflow to track each session. Before you play, choose a rule: one level, three attempts, or one timer block.
If you lose near the end, do not let the near-win decide for you. When the Sandflow timer reaches your limit, close the game before buying, spending, or starting another attempt.